simply.CHARACTER STUDIO / FIVEM
Appearance.

Every detail
defines you.

10 STYLES · 10 LANGUAGES · ONE STUDIO

Explore the interface before making it part of your server.

YOUR NEXT CHARACTER STUDIO / IN PREVIEW

Simply Appearance.

Every detail defines you.

Give players the space to create someone of their own. From their first character to the outfit they wear tomorrow, bring faces, hair, clothing, and personal style into one considered experience.

ESXQBCoreQbox10 styles10 languages
$19.99

Planned one-time price · USD

Try the supplied interface now. Purchasing opens when the real package is available in our Tebex catalog.

Source & compiled NUI included Central configuration

Current build: 1.0.0-rc.2 · Release candidate

20Facial feature controls
13Overlay categories
10Visual identities
10Language packs
21Base-map shops & barbers

A PLACE FOR EVERY CHAPTER

From the first character.
To their next favorite outfit.

A character evolves. The studio gives creation, shopping, hair appointments, and wardrobes their own place in that journey.

01

The beginning of someone new.

Character creator

Give a new character access to the configured creation sections: character, face, hair, clothing, accessories, and outfits. Saved characters’ access to the complete editor follows server permissions.

02

Find the next look.

Clothing studio

Open clothing, accessories, and outfits from a configured shop. The available categories, access, in-game prices, and payment methods come from that store’s configuration.

03

A fresh point of view.

Hair studio

Barber locations open the hair section for hairstyles and the applicable grooming controls, using the studio’s configured in-game pricing.

04

Keep the looks that matter.

Wardrobe

Return to confirmed personal outfits, prepare a different clothing combination, or access temporary job uniforms when the configured job and permission rules allow it.

TAKE YOUR TIME. TRY THE DETAILS.

Meet the interface.
Before the install.

Open the supplied React/TypeScript studio right here. Explore the categories, change styles, adjust the controls, and get a feel for how the experience comes together.

Interface simulation. The browser does not render a GTA character, save live data, or execute payments. Its in-game amounts are illustrative.

ONE CHARACTER. EVERY DETAIL.

Make it
their own.

Six sections. A closer look at everything you can shape, style, wear, and keep.

Select a section to explore its controls.

CharacterA character begins here.

Choose between the supported male and female GTA V freemode models, combine parent-based shape and skin blends, and establish the starting point for your character. The allowed model list and creation categories are controlled by your server.

  • Male & female freemode
  • Parent-based genetics
  • Shape & skin mixing
  • Configurable creator categories
FaceThe small changes make it personal.

Refine the face with all 20 native feature controls. Add the finishing details through 13 overlay categories, with style, opacity, and applicable color controls. Eye color completes the look. Available variations follow the active model.

20 facial features

  • Nose width
  • Nose height
  • Nose length
  • Nose bridge
  • Nose tip
  • Nose shift
  • Brow height
  • Brow depth
  • Cheekbone height
  • Cheekbone width
  • Cheek fullness
  • Eye opening
  • Lip thickness
  • Jaw width
  • Jaw shape
  • Chin height
  • Chin length
  • Chin width
  • Chin dimple
  • Neck thickness

13 overlay categories

  • Blemishes
  • Facial hair
  • Eyebrows
  • Ageing
  • Makeup
  • Blush
  • Complexion
  • Sun damage
  • Lipstick
  • Freckles
  • Chest hair
  • Body blemishes
  • Additional blemishes

Overlay color availability follows the native overlay type. Eye swatches represent iris selections; hair and makeup swatches use native color values in game.

HairA different cut. A different character.

Choose a hairstyle and texture, then work with a primary hair color and highlight. The hair studio also exposes the applicable facial-hair, eyebrow, and chest-hair controls. Native hair and makeup palettes are read from the game rather than represented as an unrelated browser palette.

  • Hairstyle & texture
  • Primary color
  • Highlight color
  • Facial hair
  • Eyebrows
  • Chest hair
  • Native color swatches
ClothingBuild a wardrobe around your world.

Move through a continuous style sequence for each clothing category and select the texture for the chosen item. Players browse styles without having to select DLC collection names. Internally, saved looks retain their collection and local drawable addresses.

  • Mask
  • Arms & torso
  • Trousers
  • Bags
  • Shoes
  • Neck accessories
  • Undershirt
  • Body armor
  • Decals
  • Jackets & tops

The catalog reflects the freemode model and clothing collections installed on your server. The resource does not include third-party clothing packs or photographed item thumbnails.

AccessoriesFinish the silhouette.

Choose the pieces that bring the outfit together: headwear, eyewear, earrings, watches, and bracelets. Style and texture controls follow the selected accessory; supported props can also be cleared.

  • Hats
  • Glasses
  • Earrings
  • Watches
  • Bracelets

Camera routing takes accessories into account: glasses frame the eyes, earrings use a side view, and watches and bracelets target their respective wrists.

OutfitsA look worth keeping.

Save your confirmed personal clothing, rename it, apply it to the current draft, or delete it. Clothing-only outfit changes preserve the face, genetics, and hair you are editing. Uniforms use separate server-owned sets and permissions.

  • Save
  • Rename
  • Apply
  • Delete
  • Restore personal look
  • Temporary job uniforms

CLOSER TO THE DETAIL

The right view.
At the right moment.

The camera follows the part of the character you are working on. Six toolbar focuses put full body, face, upper body, lower body, feet, and wrist views within reach.

  • Hair and hats receive their own framing margins.
  • Glasses frame the eyes; earrings use a side view.
  • Bags can use a rear view. Neck accessories stay in focus.
  • Watches target the left wrist; bracelets target the right.
  • Drag to rotate, use the wheel to zoom, or choose toolbar controls.

Adjust automatic focus, smoothing, field of view, zoom, sensitivity, and detailed camera profiles from configuration.

TRY. REFINE. MAKE IT YOURS.

Room to change
your mind.

A character creator should make experimenting feel natural. Local edit history and a clear confirmation step give players room to find the right look.

01 / EXPLORE

Try the next detail.

Preview a style, refine a facial feature, or change an accessory. Sliders, previews, camera movement, and undo work on the local editing state rather than writing every adjustment to the database.

02 / REFINE

A few steps back. A better idea.

Undo, redo, or reset your draft. The default history is 60 steps, configurable from 10 to 120. Keyboard shortcuts support Ctrl/Cmd + Z and Ctrl/Cmd + Shift + Z outside text fields.

03 / CONFIRM

Keep it when it feels right.

Review the estimated in-game total and confirm. The server checks the session, permissions, and final price. Cancel restores the entry appearance instead of committing an unfinished look.

A WARDROBE WITH A MEMORY

Keep the look.
Keep the character.

Personal outfits store clothing and accessories, leaving genetics, facial features, and hair out of the outfit record. Applying a look to your current draft preserves those personal details.

Save a confirmed outfit, give it a name, rename it later, or remove it. New outfit saves use the confirmed personal appearance, so an unpurchased clothing preview does not become a saved outfit.

30Personal outfits per character by default

Configurable from 1 to 500. Outfit names support a configurable limit of up to 48 UTF-8 characters.

ON DUTY. STILL YOUR CHARACTER.

Temporary job uniforms.

Define server-owned clothing sets with job, grade, duty, and optional ACE checks. Uniforms remain temporary and do not overwrite the persisted personal look.

Uniform entries start empty. Configure sets that match your server’s installed clothing assets.

TEN INCLUDED VISUAL IDENTITIES

Your studio.
Your atmosphere.

Change more than an accent. Navigation, spacing, surfaces, borders, heading weight, buttons, and feedback come together in ten distinct presets.

Select a palette study above to open the complete interface in that style. The website preview lets you compare presets. In FiveM, the server owner chooses the style through configuration.

Switch included styles or use a custom six-digit accent without rebuilding the frontend. Restart the resource and reopen the editor to apply configuration changes. Contrast is a readability preset, rather than a whole-product accessibility certification.

A MORE FAMILIAR EXPERIENCE

Ten languages.
Closer to your players.

Set your server’s default or enable the native-name language selector. The included packs cover interface controls, dialogs, clothing and feature labels, error messages, and local game notices.

Montserrat and the Chinese/Japanese fallback fonts are bundled locally. Number formatting follows the chosen language; changing language does not convert currency or alter in-game prices.

Language selection is remembered in the current client resource runtime and resets on restart or reconnect. Custom store, uniform, and outfit names retain the text you supply. Native-speaker editorial review remains pending for this build.

  • enEnglishEnglish
  • esEspañolSpanish
  • pt-BRPortuguês (BR)Brazilian Portuguese
  • frFrançaisFrench
  • deDeutschGerman
  • itItalianoItalian
  • ruРусскийRussian
  • trTürkçeTurkish
  • zh-CN简体中文Simplified Chinese
  • ja日本語Japanese

GIVE THE STUDIO A PLACE IN YOUR WORLD

Around the city.
Part of the routine.

The supplied base-map configuration gives clothing and grooming their own destinations. Move a point, change a radius, or tailor access to the way your server works.

14

Clothing stores

Clothing, accessories, and outfits.

7

Barbers

Hair studio sessions.

2

Wardrobe entries

Configured separately, with hidden map icons.

Native interaction uses E by default, with a 2.5-metre default shop radius. Optional ox_target integration is available, with native fallback if it is unavailable. Exports-only interaction is also configurable.

Control map icons, sprite, color, scale, and range. Native ground markers are optional. Each shop can have its own prices, payment methods, categories, and job, grade, duty, ACE, or routing-bucket requirements.

See all 21 public locationsStore IDs, locations & coordinates
Store IDBase-map locationCoordinates (X, Y, Z)
ponsonbys_rockfordPonsonbys · Rockford Hills-709.45, -153.86, 37.42
barber_hawickHair Studio · Hawick-32.91, -152.26, 57.08
ponsonbys_burtonPonsonbys · Burton-168.21, -298.70, 39.73
ponsonbys_morningwoodPonsonbys · Morningwood-1447.51, -242.81, 49.82
suburban_delperroSuburban · Del Perro-1192.94, -772.69, 17.33
suburban_hawickSuburban · Hawick120.44, -227.38, 54.56
suburban_harmonySuburban · Harmony617.89, 2766.79, 42.09
suburban_chumashSuburban · Chumash-3175.64, 1041.84, 20.86
binco_textileBinco · Textile City429.50, -800.15, 29.49
binco_vespucciBinco · Vespucci Canals-829.72, -1073.33, 11.33
discount_strawberryDiscount Store · Strawberry71.06, -1399.17, 29.38
discount_grapeseedDiscount Store · Grapeseed1697.41, 4829.25, 42.06
discount_senoraDiscount Store · Grand Senora1190.35, 2714.51, 38.22
discount_chaparralDiscount Store · Great Chaparral-1108.95, 2709.37, 19.11
discount_paletoDiscount Store · Paleto Bay12.28, 6513.63, 31.88
barber_rockfordHair Studio · Rockford Hills-814.30, -183.80, 37.60
barber_davisHair Studio · Davis136.80, -1708.40, 29.30
barber_vespucciHair Studio · Vespucci-1282.60, -1116.80, 7.00
barber_sandyHair Studio · Sandy Shores1931.50, 3729.70, 32.80
barber_mirrorparkHair Studio · Mirror Park1212.80, -472.90, 66.20
barber_paletoHair Studio · Paleto Bay-278.10, 6228.50, 31.70

Coordinates are supplied game-map defaults. Custom MLOs, moved shops, and nonstandard maps need location adjustments. Actual in-game placement and clearance still require connected-client checks.

THE EXPERIENCE IS YOURS TO CONFIGURE

Your economy.
Your access rules.

Keep the player-facing experience clear while defining the rules that belong to your server.

Prices that follow the work.

Configure in-game pricing by studio type and override it per shop. Price categories include character, face, hair, clothing, accessories, and outfits, plus an optional base fee when something changes.

Charges are calculated per changed slot or property. A drawable and its texture changed together count as one clothing slot. Choose cash, bank, or the configured subset available at a particular location.

Authority stays on the server.

Opening and confirming recheck the active character, session, permissions, store distance, and configured access rules. The server recalculates the final amount instead of accepting an amount supplied by the interface.

Outfit ownership, allowed models, collection policies, blocked item addresses, revision checks, and rate limits form part of the resource’s validation boundaries.

A considered save flow.

Personal appearance, outfits, and operation receipts have their own SQL records. The operation journal and duplicate-confirmation handling help distinguish pending work from a confirmed save.

Framework money and SQL do not share one atomic transaction. An ambiguous economic operation needs operator reconciliation rather than a promise of automatic, risk-free replay.

Central configuration.

Choose presentation, language, permitted models, interaction mode, shops, wardrobes, in-game pricing, collection restrictions, camera behavior, history, deadlines, and integration profiles from the root configuration.

Routine settings changes do not require a React rebuild. Configuration validation reports invalid fields before the resource starts handling sessions.

Amounts inside the in-game studio are separate from the script’s store purchase price. No FPS, resmon, or universal performance figures are claimed for this build.

INSIDE THE PACKAGE

More than
an interface.

A freemode appearance engine, a configurable studio, and the materials needed to understand the integration.

  • The appearance resource

    Client/server logic, freemode appearance handling, camera, sessions, wardrobes, and framework adapters.

  • The frontend, ready to serve

    React/TypeScript source and the compiled NUI. A production server does not need Node to serve the included build.

  • Configuration & database setup

    Central configuration, SQL migration, collection restrictions, store rules, pricing, permissions, and camera profiles.

  • Ten styles & ten language packs

    Preset visual identities, editable language sources, local Montserrat/CJK fonts, and bundled icon notices.

  • Stores, wardrobes & integration tools

    The supplied location catalog, versioned bridge tools, diagnostics, documented exports, and integration contracts.

  • Documentation & validation records

    Installation, configuration, updates, support, localization, camera, API, compatibility, and validation guides, with tests and release notes.

CHECK THE FIT BEFORE YOU COMMIT

A clear starting point
for your setup.

One selected framework, a compatible FiveM environment, and an integration profile that matches your character selector.

Required environment

  • Current compatible FiveM artifacts and OneSync.
  • GTA V male/female freemode models and collection natives.
  • One framework: Qbox, QBCore, or ESX.
  • oxmysql and MySQL/MariaDB with the included migration.

ox_target is optional. Simply Appearance supplies its own appearance engine; another appearance resource is not a runtime dependency. Review competing appearance loaders and dependent resources during installation.

Versioned selector profiles

FrameworkTarget selector profileConnected FiveM acceptance
Qboxqbx_core 1.24.0 built-in selectorPending
QBCoreqb-multicharacter 1.5.0Pending
ESXesx_multicharacter 1.16.3Pending

The supplied source/contract checks passed for the pinned profiles. Bridge tools check source fingerprints and make backups. Customized selectors, modified spawn forks, and other vendors need a compatible contract or dedicated bridge.

The supplied build: 1.0.0-rc.2

This is a release candidate. Browser and automated checks are documented; connected FiveM acceptance and native-speaker editorial review remain pending. Tattoo editing, outfit sharing, legacy appearance imports, photographed clothing catalogs, and third-party clothing packs are outside the included scope.

FOR THE PEOPLE WHO READ EVERY DETAIL

Every setting.
In one place.

Open the complete configuration reference below. Defaults and accepted ranges are drawn from the public configuration guide supplied with this build.

100 reference entries · 11 tables · 1.0.0-rc.2

General8 entries
OptionDefaultBehavior / accepted values
localeenen, es, pt-BR, fr, de, it, ru, tr, zh-CN, ja; editor, notices and help text. See LOCALIZATION.md
frameworkautoauto, qbox, qbcore, esx; auto tries them in that order
modelsBoth freemode modelsNonempty list using only mp_m_freemode_01 / mp_f_freemode_01; this is a real server whitelist
defaultModelMale freemodeMust appear in models; used when a new unsupported ped needs a default snapshot
commandappearanceName without /, or false to disable the command; trusted exports remain available
interactionnativenative, ox_target, or none for exports only
sessionSeconds900Session duration, 60–7200 seconds; does not reset on each edit
modelTimeout10000Model streaming deadline, 1000–60000 ms
Interaction and map19 entries
OptionDefaultMeaning
interactionSettings.control38Native GTA input control (E by default), 0–360
.showHelptrueDraw the native help prompt inside the store radius
.helpTextfalsefalse uses localized default text with E. Set a custom prefix when changing control; the store label is appended
.detectionDistance20.0Nearby-store detection, 1–100 metres; must include every store radius and marker distance
.idleSleepMs1000Poll interval far from stores, 100–10000 ms
.nearSleepMs250Poll interval near stores, 50–2000 ms; interaction/visible markers still render each frame
.targetIconsShirt / scissors / doorFont Awesome names keyed by clothing, barber, wardrobe
blips.enabledtrueGlobal map icons for enabled stores
blips.sprites73 / 71 / 366GTA sprite by store type; 0–1000
blips.colour3GTA blip colour index, 0–85
blips.scale0.65Map icon scale, 0.1–2
blips.shortRangetrueShort-range map icons
marker.enabledfalseGround marker in native interaction mode (including target fallback)
marker.type27GTA marker type, 0–43
marker.distance10.0Draw distance, 1–100 metres, within detection distance
marker.zOffset-0.95Height relative to store coordinate, -5 to 5 metres
marker.scale{0.65,0.65,0.15}X/Y/Z size, each 0.01–10 metres
marker.colour{59,130,246,120}Red/green/blue/alpha, each 0–255
marker.bob, .faceCamera, .rotatefalseNative marker effects
Stores11 entries
TypeAllowed categories
clothingclothing, accessories, outfits
barberhair
wardrobeoutfits
FieldBehavior
enabled=falseDisables the store without deleting its configuration
job='police'Exact framework job name
minGrade=2Minimum grade; requires a job field
onDuty=trueRequires the current job's duty flag
ace='my.store'Requires that existing server ACE
bucket=0Restricts routing bucket; zero is a valid value
targetIcon='fa-solid fa-shirt'Overrides that store's target icon
blip={enabled=true,...}Overrides global blip values; supports enabled, sprite, colour, scale, shortRange
Creator, prices and payments7 entries
OptionDefaultMeaning
adminAceadminExisting staff ACE checked for a saved character's complete editor and reconciliation. Does not grant roles
allowSelfCreatortrueAllows new/unconfirmed characters to create their appearance; saved non-admins remain restricted
creatorLabelSimply Appearance StudioStudio name in the creator header, up to 100 bytes
creatorCategoriesAll six sectionsAvailable creator categories; nonempty, unique values from character/face/hair/clothing/accessories/outfits
pricesCreator free; clothing 75, accessories 35, hair 150Tables by creator, clothing, barber, wardrobe
payments{'cash','bank'}Nonempty allowed account list; supported accounts are cash/bank
storeOverridesEmptyOverrides by existing store ID; keys prices and/or payments
Wardrobe, uniforms and clothing restrictions6 entries
Config.server optionDefaultMeaning
maxOutfits30Outfits per character, 1–500
outfitNameMaxLength48Maximum UTF-8 characters, 1–48; enforced by server and passed to the dialog
uniformsEnabledtrueEnables configured job uniforms; server rechecks this at confirmation
uniformsEmptyEntries with unique id, label, job, model, clothing; optional minGrade/onDuty/ace
allowedCollectionsnilnil permits installed collections; a table is an allowlist {['collection_name']=true}
blockedItemsEmptyExact item addresses mapped to true
NUI presentation17 entries
OptionDefaultMeaning
stylesimply10 presets: simply / minimal / atelier / ivory / arctic / noir / slate / sage / rose / contrast; complete visual identities, see STYLES.md
accentautoUse the selected style's accent, or override with a six-digit hex color
motiontruePanel/control animations; system reduced-motion still takes precedence
hoverShinetrueSimply Actions button sweep
languageSwitchtrueShow the ten-language selector using native language names
showTaglinetrueHeader/footer slogan
showSignaturetrueSidebar signature text
showCameraHintstrueDrag/wheel hint labels; camera controls stay available
currencySymbol$Nonempty label up to 12 bytes; presentation only
currencyPositionbeforebefore or after the formatted integer
historyLimit60Undo steps, 10–120; wardrobe selection authorization retains enough history
defaultCategorycharacterInitial section; falls back to the first allowed section in a store
autoFocustrueFocus camera for the selected section/item; false starts each selection at full body
dragSensitivity0.35Degrees per horizontal pixel, 0.05–1
wheelStep0.08Zoom delta, 0.01–0.5
rotateStep20Rotation-button degrees, 1–90
zoomStep0.15Zoom-button delta, 0.01–0.5
Camera7 entries
Config.cameraSettings optionDefaultRange / behavior
fov36.0Field of view, 20–60 degrees
smoothing12.0Frame-rate-independent smoothing coefficient, 2–30; larger reacts faster
transitionMs220Camera activation/restoration interpolation, 0–1000 ms
zoomMin-0.5Closest zoom offset, -0.5–0
zoomMax1.2Furthest zoom offset, 0–3
hideRadartrueHide the radar in the editor; prior visibility is restored
allowVoicetrueKeep push-to-talk enabled while other game controls are locked
Lifecycle and deadlines11 entries
OptionDefaultMeaning
lifecycle.loadAppearancetrueRestore this resource's saved appearance on framework load/resource start
.autoFirstCharactertrueOpen creator for Qbox's existing new-character event
.loadDelayMs700Spawn/model settling delay, 0–10000 ms
.creatorDelayMs500New-character event delay, 0–10000 ms
timeouts.requestMs12000Ordinary client RPC deadline, 3000–60000 ms
.commitMs40000Purchase RPC deadline, 10000–120000 ms
.leaveMs1500Leave RPC deadline, 500–10000 ms; local cleanup remains available
.nuiReadyMs10000Wait for NUI initialization, 1000–60000 ms
server.startup.queryTimeoutMs10000Readiness query deadline, 1000–60000 ms
.retryInitialMs1000First retry, 500–30000 ms
.retryMaxMs30000Retry cap, 1000–120000 ms; must be >= initial delay
Automatic resource connections6 entries
Config.integrations optionDefaultMeaning
profileautoauto/qbox/qbcore/esx/custom/off; automatic follows the identity framework
diagnosticstrueRead-only server startup summary; sa_integrations remains available
waitForSpawnMs20000Wait for another NUI focus or screen fade, 1000–120000 ms; never take that focus
retryAttempts4Transient service/identity/transport attempts, 1–8; permission denial never retries
retryDelayMs1500Delay between transient attempts, 500–10000 ms
customEvents{}Up to 100 event bindings with resource/event/action; store actions require matching storeId; networked defaults false
Server event limits8 entries
Config.server.security optionDefaultRange / behavior
distanceTolerance1.5Extra metres beyond store radius, 0–5
maxPayloadBytes49152Encoded request maximum, 8192–65536 bytes
rateWindowMs10000Per-source/per-action window, 1000–60000 ms
openLimit8Open attempts per window, 1–60
commitLimit8Confirm attempts per window, 1–60
otherLimit35Other server actions per window, 5–300
cleanupMs30000Expired-session cleanup interval, 1000–60000 ms
grantSeconds10One-use trusted server editor-grant expiry, 1–60 seconds
Appearance data, storage & exportsFor custom integrations

Versioned appearance records

Appearance version 1 stores model, blend, facial features, overlays, eye color, hair colors, components, and props. Outfit records contain clothing and accessories rather than genetics, face, or hair. Unknown versions and mismatched outfit models are rejected.

Own database tables

  • simply_appearances
  • simply_outfits
  • simply_operations

The resource uses its own schema. Existing third-party skins require an explicit migration or a new creation session; a legacy importer is not supplied.

Client integration surface

  • OpenStudio
  • OpenEditor
  • OpenCreatorAndWait
  • OpenClothing
  • OpenBarber
  • OpenWardrobe
  • GetDefaultAppearance
  • GetCurrentAppearance
  • GetPersistedAppearance
  • GetPreviewAppearance
  • ApplyAppearance
  • ApplyPedAppearance
  • ReloadAppearance

Trusted server integration surface

  • OpenEditor
  • GetPersistedAppearance
  • GetAppearanceByCharacter
  • GetIntegrationStatus

OpenStudio reports whether opening succeeded. OpenCreatorAndWait can report the eventual saved, cancelled, interrupted, pending, or error outcome. Local application exports are temporary and do not grant save or purchase permissions. Server integrations remain responsible for their own authorization and ownership checks.

Lifecycle & diagnostics

Automatic profiles route documented load, unload, and creation events. Custom event bindings support known vendor contracts. Read-only installation diagnostics are available through the documented sa_integrations command and GetIntegrationStatus export. The supplied versioned bridge tools back up supported source before applying a matching integration.

Keep the resource’s fixed name, third-party notices, and included licenses. Optional vendor bridge adaptations retain their documented GPL-3.0 terms.

A FEW GOOD QUESTIONS

Know what
you are choosing.

The practical details that help you decide whether this studio belongs in your server.

Does it require another appearance script?

The resource includes its own freemode appearance engine. Another appearance script is not a runtime requirement. Review and disable the previous appearance loader as part of an installation plan, because competing loaders can overwrite a character’s appearance.

Which character models can I use?

The supplied allowlist supports GTA V male and female freemode models. This build does not advertise general support for arbitrary custom ped models. Clothing availability and textures follow the installed assets and active model.

Are clothing packs, photographed thumbnails, and uniforms included?

The studio browses your installed clothing collections. Third-party clothing assets and a photographed catalog are not included. Uniform functionality is included, but its entries start empty so you can define clothing sets for your server’s actual assets and jobs.

Can I import skins from my current appearance script?

An automatic legacy appearance importer is outside this build’s scope. Back up existing data and plan a compatible migration or new character creation before switching ownership of appearance loading.

Can players choose a visual style in game?

The owner selects the in-game style and accent in configuration. The ten-style selector on this website belongs to the browser simulation so you can compare the presets. A player language selector is separately configurable.

Do I need to rebuild the frontend to change styles or settings?

Changing included styles, accent, language defaults, prices, stores, camera settings, and other supported configuration values requires a resource restart and reopening the editor, rather than a React rebuild. Editing the frontend source itself uses the documented development build process.

How are clothing edits and outfits charged?

In-game charges are configured per changed slot or property, with an optional base fee when anything changes. The server recalculates the amount and checks the payment account. The estimate shown during editing is not a payment authorization. Script purchases through Tebex are separate from these game-economy amounts.

Will it work with a custom multicharacter or housing resource?

Use a documented export or supported event contract. The supplied versioned selector profiles target specific source versions. A vendor that requires its own completion callback or hardcodes another appearance API needs a dedicated compatible bridge. A wardrobe binding also needs a configured store and appropriate access/location rules.

What can I test in the website preview?

The supplied interface, editing controls, categories, language choices, preset styles, local history, and simulated messages. A browser cannot render the live GTA character, access your server database, or run a real clothing payment. The preview is labelled accordingly.

What happens when I cancel an edit?

The editor restores its entry appearance and releases its local camera, focus, rotation, and frozen state through session cleanup. Outfit selection is a draft until confirmation. Interrupted or ambiguous economic operations follow the operation journal and documented recovery procedure.

Are tattoos, sharing, or performance benchmarks part of this version?

Tattoo editing, outfit sharing, and photographed catalogs are outside the supplied build. No FPS or resmon benchmark is claimed. The compatibility and validation guides explain the source checks and connected-client work that remains pending.

What is the current release status?

The supplied files identify version 1.0.0-rc.2 as a release candidate. Review its release and validation records, especially the pending connected FiveM acceptance, before treating a particular deployment as verified.

MAKE ROOM FOR THE NEXT CHARACTER

A face. A style.
Someone of their own.

A character studio with the controls players explore and the configuration server owners need. Take a closer look at the interface and decide how it fits your world.

$19.99

Planned one-time price · USD

The interactive preview is available now. Real purchase options appear when the package is published in our Tebex catalog.

Current build: 1.0.0-rc.2 · Release candidate

EXPLORE THE INTERFACE

Simply Actions

A FEEL FOR THE DETAILS

One menu.
More connection.

Explore the document, transfer, outfit, and dance screens.

Browser preview of the interface. In-game actions and server validation are not run here.

THE OFFICIAL SHOWCASE

Simply Actions.

Your basket.

Purchases are sold and billed by Tebex, the authorized reseller and merchant of record.Tebex buyer support ↗